Rizky Pratama

Rizky Pratama

Junior UI/UX & Product Designer — Fresh Graduate

CS Graduate & Product Designer | Bridging Design Systems with Technical Feasibility

About

Rizky Pratama is a Computer Science graduate from Universitas Indonesia who approaches product design through a technical, problem-solving lens. Driven by a deep interest in user behavior and design systems, he transforms complex user requirements into clean, accessible, and scalable digital interfaces. Having interned at top-tier tech environments like Tokopedia, Rizky blends rigorous academic computer science foundations with hands-on UI/UX prototyping. He is passionate about collaborating with cross-functional engineering teams to build seamless user experiences that deliver measurable product metrics.

Pendidikan: Bachelor — Universitas Indonesia (UI) — B.S. in Computer Science (Graduated 2026)

Experience

  • UI/UX Design Intern — Tokopedia — Jakarta

    (June 2025 – Sept 2025)

    Assisted senior designers in optimizing the checkout funnel micro-interactions for the mobile app. Conducted usability testing with 15+ real users, identifying critical friction points that improved prototype completion rates by 18%.

  • Head of Design & Creative Media — RISTEK Fasilkom UI (Research & Technology Student Organization) — Universitas Indonesia

    (Jan 2024 – Dec 2024)

    Led a team of 6 student designers in managing visual identity, UI assets, and digital media campaigns for 5+ major campus tech events. Established a standardized design system for RISTEK's internal web projects, reducing graphic asset production time by 30%. Mentored 20+ junior students in UI/UX design fundamentals, Figma best practices, and user research methodologies through weekly workshops.

Skills

  • User Interface (UI) Design
  • Wireframing
  • Usability Testing
  • Information Architecture
  • Design Systems

Projects

  • KampusHub — All-in-One Campus Experience App

    UI/UX Design & Case Study

    Final Year Capstone Project (Universitas Indonesia)

    Lead UI/UX Designer

    University students struggled with scattered campus announcements, fragmented event ticketing, and inefficient study group matching across multiple messaging platforms.

    Executed end-to-end design thinking methodology: conducted 20+ student surveys, mapped user personas, wireframed low-fi concepts in Figma, and developed a cohesive component design system.

    Delivered a fully interactive high-fidelity prototype tested on 30 UI students, achieving an 88/100 System Usability Scale (SUS) score and winning 1st Place at UI Computer Science Design Week 2025.

    Tools: figma, FigJam, Maze, Protopie, Adobe XD

  • MAPALA UI

  • Diversifikasi Tuping

  • Bakaraya Project

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